![]() Now you can jump and stomp the shell to send it flying. When it does, you will take damage, but then the Koopa will begin pacing back and forth on a single block that serves as part of the staircase. Hop onto one of the steps and continue to hold the shell until the Koopa escapes. Then you should grab it and carry it to the right. ![]() ![]() You can hit him from below to turn his shell upside down. Just ahead of the staircase at the end of the stage, there is a red Koopa pacing back and forth along some blocks. If you jump on 8 beetles in a row, you will get a 1UP for each 8 you land on.Play through to very nearly the end of World 1-1, making sure that you are Super Mario or better. This allows you to hit the exit flag pole up high for a 1-Up.īeating 7-6 leads not only to a secret Gold Mushroom House, but a back door to the World 7-Castle that takes you right to the boss! Good luck! And remember, if things get too tough you can grab a Propeller Suit before starting the level! Note: if you make it to the end of the level with Yoshi, you can use him to dismount onto the platform with the second warp pipe leading to the exit flag. Take the very last Heavy Para-Beetle down to it, then use Yoshi's Flutter Jump to reach the Para-Beetle to the right that should appear right as you grab the coin. This one rests under the final row of Heavy Para-beetles. The Para-Beetle will sail up into the coin and you can dismount onto the platform to the right.įor this coin you'll probably need Yoshi. Get on a Para-Beetle two or three Star Coin-widths to the right of the coin's position above. ![]() This coin is high above a row of Para-Beetles. The Heavy Para-Beetle naturally sink but you'll need to get on somewhat early to make it to the coin. ![]() When you see this coin far below near the start of the level, take the Heavy Para-Beetle down to it. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |